Game of Focus #3 (September & October 2006)


Card Game Month!


Game #1: Mao


Synopsis:
"What do you mean, I have to figure out the rules myself? How can I play this game if I don't know the rules?"

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Mao. The only game in which the rules of the game prohibit me from explaining the rules to you...

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The object of the game of Mao is to get rid of all your cards. And this is the ONLY thing you are told about this game. You have to figure out the rest of the rules by yourself. Every time you break a rule, a penalty is called, and you are penalized a card.
# of Players:
4+
Avg Play Time:
60 minutes
Game Mechanics:
Memory/Pattern Recognition
Published By:
N/A
Designed By:
N/A


Website:
http://en.wikipedia.org/wiki/Mao_(game)

Game #2: Paranoia: Mandatory Bonus Fun Card Game


Synopsis:
Serve The Computer...die a lot. Thwart traitors...die a lot. Save Alpha Complex from imminent destruction...die a lot.

Welcome to Paranoia: The Mandatory Card Game. A light hearted death-fest set in the multi-award winning world of Paranoia.

But, you say, you've never played Paranoia. Don't worry, Citizen, this DNCCG (definitely not collectable card game) is the perfect primer to the delightfully lethal world of Alpha Complex. Created by Steve Gilbert, co-author of Me and My Shadow Mark IV, Paranoia: The Mandatory Card Game will have you nuking your buddies before you can say, "The Computer is my friend."

So how do you play? Excellent question, Citizen!

You and the other players are elite Troubleshooter agents for The Computer, trained to root out traitors, mutants and enemy agents. Your friend, The Computer, is going to send your Troubleshooter team on a series of happy fun missions critical to the survival of Alpha Complex (aren't they all). Your greatest fear is that Friend Computer will find out you are one of its enemies. So strap on your laser, and your hand flamer, and your plasma-cannon, and venture forth to rid Alpha Complex of the mutinous, but equally well-armed traitors surrounding you.

Stay Alert! Trust No One! Keep Your Laser Handy!
# of Players:
3 - 8
Avg Play Time:
60 minutes (that you'll never get back for the rest of your life, so quit your whining)
Game Mechanics:
Card Game (Humor/Science Fiction)
Published By:
Mongoose Publishing
Designed By:
Steve Gilbert


Website:
http://www.mongoosepublishing.com/home/detail.php?qsID=999&qsSeries=19#

Game #3: Killer Bunnies


Synopsis:
Your opponents are armed with outrageous weapons (from level 1 weapons such as a "Kitchen Whisk" to level 12 weapons such as the "Nuclear Warhead") and you must roll higher than these levels to survive.

Use cards to defend your Bunnies, such as the hillarious "Magic Spatula" or other special cards, or use a "Feed The Bunny" card to force your opponent to buy cabbage and water (if they have the money to do so...)

Your opponents, as the back of the box quotes, "will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!"
# of Players:
2 - 8
Avg Play Time:
90 minutes
Game Mechanics:
Card Game (Lottery/Hand Management/Dice)
Published By:
Playroom Entertainment
Designed By:
Jeffrey Neil Bellinger


Website:
http://www.killerbunnies.com