|Each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon hunters, they only have one goal: the gold, silver, the jewels, and the magic objects. Actually killing a dragon? It is a piece of cake. But the most difficult part comes after the dragon is dead: the adventuring party has to figure out how to share the spoils.
As soon as a dragon is overpowered, then some additional gems are revealed, and the players who had participated in that hunting party start a negotiation over how to divvy up the gems. If the sand timer runs out, then no one gets treasure. When all dragons/treasure has been accounted for, the round end and scoring is based on not just the raw value of the various types of gems, but also includes bonuses for who has most of certain types, as well as variety.